top of page

Omega-Read

A behavioral-science based mobile application that helps build focus by promoting reading behavior​

Screen Shot 2023-03-06 at 11.15.50 AM.png

Overview

Problem Statement: As people become more dependent on technology, cognitive skills such as reading may become comparatively underutilized. Research shows that engaging in reading frequently may help prevent the onset of dementia symptoms for up to 5 years. How can we motivate continued reading practice to delay cognitive decline in a population that is becoming increasingly reliant on technology for entertainment?

​

Solution: Omega-Read targets cognitive decline by motivating users to engage in a practice of focused reading. Our designs were motivated by theoretical constructs such as the role of planning, goal-setting, and achievement framing in behavior change.

​

Skills used: Industry research and competitive analysis, literature review, persona development, scenario analysis, low and mid-fidelity prototyping using Adobe XD, usability tests, and lots of iteration.

​

​

Team of 4

UX Research & Design Role

4 months

Figma

Detailed Case Study

The Problem: How can we motivate continued reading practice to delay cognitive decline in a population reliant on tech-based entertainment?

We started our research by completing a comprehensive literature review to extract behavioral science frameworks on which to base our potential solution on. 

​

​

KEY FINDINGS 

Engaging in reading frequently may help prevent the onset of dementia symptoms for up to 5 years

Time-boxing techniques help increase concentration levels by reducing/eliminating distractions and promoting task continuity

Personal informatics can aid in self-reflection and result in improvements in memory

Break periods bolster mental clarity and capacity

Higher task performance is linked to goals that are “specific and challenging"

Framing messages toward achievement increases efficacy

Translating Research Insights Into Design

Based on research results, we began developing a time-based goal-setting mobile application, which offers custom reading options, cognitive activities, and journaling 

Paper Prototyping

The screens below showcase the flow of setting a "focus" goal to accomplishment of the goal (by reading).

Screen Shot 2023-03-07 at 3.36.41 PM.png

User sets 25 minute reading goal per day

Screen Shot 2023-03-07 at 3.39.49 PM.png

User starts reading timer from home screen

Screen Shot 2023-03-07 at 3.37.21 PM.png

Timer begins counting down. User decides to "take a break".

Screen Shot 2023-03-07 at 3.37.48 PM.png

User engages in a cognitively beneficial break activity before resuming timer

Screen Shot 2023-03-07 at 3.38.31 PM.png

User completes their 25 minute goal

Digital prototyping (Version 1)

Based on user feedback, our second version notably removed the "cognitive activities" feature and added a Pomodoro cycle based timer. (more in usability testing section)

Version 2: The screens below showcase the flow of setting a "focus" goal to accomplishment of the goal (by reading).

Goal_screen1 (1).png

User sets number of 30 minute [25 minute focus, 5 minute break] cycles they would like to focus for

Home Screen.png

User starts timer from home page

Goal_screen2.png

User completes 25 minute focus cycle and gets a 5 minute break, before start of the second 25 minute cycle

Goal_reached.png

User accomplishes their goal of 2 Pomodoro cycles

Journal.png

User selects "Journal" to write down thoughts and provide feedback

Usability testing and refinements

KEY CHANGE 1: Goal-setting screen


Description: In Version 1, we designed a Pomodoro cycle-based timer (the Pomodoro technique consists of cycles of 25 minute focus periods with 5 minute breaks). The user inputted the number of Pomodoro "cycles" they would like to complete; each additional cycle would add an increment of 30 minutes.


Issues/concerns: Users unfamiliar with the Pomodoro technique felt like the cycle format with 30 minute increments was confusing, inflexible, and the fixed cycle length could be intimidating.


Solution: We simplified the timer to loosely base it on the Pomodoro technique, allowing users to set custom goals down to the minute. Adaptive goal recommendations would help ensure goals stayed adequately challenging.

Goal_screen1 (1).png
Frame 3.png
Frame 8.png

V1

V2

KEY CHANGE 2: Goal completion 


Description: In Version 1, we showcased a checkmark graphic with a motivational message post goal completion. The user could then click on "Journal" to write down their thoughts, and provide feedback on the reading material and focus levels.


Issues/concerns: The "Journal" button was confusing, and users would encounter a choice overload in midst of the other buttons. For our flow and data collection, it was critical that user selects "Journal" more often than not. Also, users shared need for a more engaging reward system upon goal completion.


Solution: We placed a critical data point (focus level feelings) on the goal completion page itself, making it easy for the user to provide quick feedback. We removed the journal button and modified the flow to redirect the user to the Journal page once they hit "Exit". We also introduced gamification as a "reward". 

Goal_reached.png

V1

Frame 5.png

V2

KEY CHANGE 3: Journaling feature


Description: In Version 1, we combined our guided prompt-based journaling page with a summary of all past journal entries, and had a separate "History" page for a summary of all previous readings completed.


Issues/concerns: There was confusion about why there was a second "History" page separate from the journal entry history. The Journal page was also too long and felt intimidating enough to skip/ignore.



Solution: We combined the reading and journal entry history into one single page under the Journal tab. Users could access both the original article and their journal entry from one point. We also refined our journal prompts.

Journal.png
iPhone 13 Mockup (1).png
History - All readings.png

V1

V2

Final designs

Feature 1: GOAL SETTING BY TIME BOXING

Description: The user can set a specific daily focused reading goal. The countdown timer keeps track of the user's progress once the user starts reading. 


Research basis: Goal setting theory showcases the effectiveness of goal-setting, and the benefits of specific goals. The timer is also loosely based on the "Pomodoro" technique, based on research-backed productivity enhancing time-boxing.


Major changes/iterations: Removed the "pause" or "take a break" option from timer screen based on user feedback, as it detracts from the concept of "focused" productivity.

Frame 5.png
Frame 8.png
Frame 3.png
Frame 4.png

Feature 2: FEEDBACK AND ADAPTIVE GOALS

Description: Positive visual reinforcements provided upon achievement of the goal, as well adaptive goal (timer) recommendations based on user performance.


Research basis: Goals are more effective when they are adequately challenging - adaptive goals can help achieve this. 


Major changes/iterations: Addition of the goal "streak" to provide users with a rationale to set bigger goals via a visual indication of progress.

Feature 3: REFLECTIVE JOURNALING

Description: A journal feature with guided prompts to help the user reflect on readings. 


Research basis: Research showcases benefits of self-reflection and journaling on working memory.


How the design evolved: Based on user feedback, we changed the journal format to a structured, guided format with pre-loaded prompts, from an unstructured writing space.

iPhone 13 Mockup (1).png
Frame 7.png

Feature 4: ANALYTICS

Description: Data analytics feature with graphs and charts to help users visualize their performance and progress over time.


Research basis: Visualization of progress can motivate users to continue working on a path toward better brain health.


How the design evolved: Addition of the "libraries" feature as an engaging, gamified visualization of progress - adding a book to the virtual library every time a user completes their reading time goal.

Reflection and Next Steps

Integrating UX research with behavioral science theoretical frameworks and a rigorous meta-analysis of data is a really powerful way to brainstorm solutions and design potential features.

It is easy to lose sight of the true goal and start incorporating features that may be redundant or even harmful rather than beneficial. Especially when it comes to a healthcare intervention that is trying to promote some physiological change, fleshing out these features properly is especially important as it can have serious consequences.

Our next step would be to conduct rigorous usability testing with our target demographic with the latest iteration of our solution.

Get in touch.

sbaheti@umich.edu | 734 - 747 - 3814 | © 2023 by Saumya Baheti

bottom of page